UI architectures: From imperative to functional through MVVM

EN / Day 2 / 14:00 / Track 3

As a .NET developer, you surely have nice memories of Windows Forms: the UI editor in Visual Studio was great for quickly prototyping, and C# delegates made it very easy to hook events. However, as apps became more dynamic, a static editor with predefined controls showed its limitations.

We will revive the journey from imperative UI frameworks, where the UI is represented by a big stateful object, revisit the MVVM pattern, where "proxy" objects communicate with the UI through bindings, and finally reach the functional style, where we describe the UI at a specific point in time and let the framework do the plumbing and translate it to actual pixels on the screen.


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